For the Doomguy himself, exceptions observed so far have occurred during the flashback cutscenes of Doom Eternal, and at the end of The Ancient Gods, Part Two, where subtitles of the game officially name the protagonist "Doomguy" as he speaks. Some Doom games such as Doom VFR (featuring a different protagonist) break this convention. This helps to maintain a level of immersion in the character, as the player is free to interject their own thoughts. This is taken so far in Doom 3 that the marine can be seen to visibly swear at one point, but remains unheard regardless. Vocalizations are limited at the most to grunts, gasps of pain, and death screams of varying intensity. Probably for the same reason, one notably applied in many other game franchises such as Half-Life, The Legend of Zelda, and Metroid, the protagonists of the Doom series almost universally adhere to the literary device of the silent protagonist, never speaking intelligible words even in situations where silence would be inappropriate or awkward in real life. There was never a name for the DOOM marine because it's supposed to be YOU. John Romero has pointed out the main reason for the lack of a name for the game character by stating the following: The less you know about him, the more likely you as the player will feel free to invent your own personality for him. The original story and in-game cut scenes by id Software are composed in the second person, suggesting that there is no definable "Doom guy" and that the character simply stands for whoever is incidentally playing the game. Understandably, many arguments have been made over the proper name for the player character, or as to whether a name would be appropriate at all. The idea of Doom's protagonist being a descendant of Blazkowicz through his grandson Billy Blaze is a quasi-canonical element of series lore that is often supported and referred to by both John Romero and Tom Hall. This plot point is later followed up on in Doom II RPG as noted below. It is implied in Wolfenstein RPG that the original Doomguy is a descendant of William "B.J." Blazkowicz destined to confront and finally defeat the Harbinger of Doom (later known as the cyberdemon), after Blazkowicz had successfully destroyed its left arm and right leg after it had been summoned at Castle Wolfenstein during World War II. In the introductory story for TNT: Evilution, the Final Doom manual claims the marine is part of the United States Space Marine Corps, a play on the non-fictional United States Marine Corps. He owned a pet rabbit named Daisy, although the rabbit was left on Earth for reasons not explained. The only thing known about the Doom marine's life prior to the events of the Doom games is that he was stationed on the Mars base in the first place because he had assaulted a superior officer who ordered him to fire upon innocent civilians. 6 Other games with references to the marine.
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